![]() Now, Phaser 3 came out quite recently and the documentation is perilously vague. I was positively amused to discover how much RAM used to matter and how much did it take to reduce the amount of bytes it consumed. It’s a lengthy dry document containing tile drawing algorithms, room mappings, event handling and so on. After a couple night hours of searching I also stumbled upon the official game specifications and file formats. For my humble purposes it served just right. It goes without saying that I landed on Phaser 3. I am finishing my semester in RS School and a a final project I chose to try and recreate the original Prince of Persia using contemporary frameworks.
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